Search This Blog

Monday, September 20, 2021

Bring a little "R"eality into your course 2021 Edition

 Bring a little "R"eality into your course 2021


In education, the term 
Authentic Assessment (AA) is used a lot in reference to help improve student engagement and academic honesty. However, what is it and how can you do it? Traditional Assessment (TA) is a forced-choice assessment, usually tests.  Whereas, AA focus is on students being able to apply or do a task to master a real-world issue (Mueller, 2018). AR/VR/MR/XR/Holo/360 environments (here on out referred to as "R") allow users to interact with a real or realistic environment that has the power to transform classrooms (Loveless, 2021; Meghan Bogardus Cortez, 2017). It can provide hands-on experience that results in student engagement. Purdue so this need and built MetaAR to enable students and teachers to collaborate in AR (Service, 2020). Something that the COVID 19 pandemic taught us is that we still need to be able to learn hands-on. "R" simulates real-world experiences or presents complex information in ways that would not otherwise be possible due to safety, distance, or financial reasons (Dick, 2021). "R" does not replace education, it enhances it just as videos and PPT did for other generations. With the flexibility that it  "can be done by anyone, anywhere" (Ramani, Service, 2020). Let's explore ways how to use some freeware/freemium "R" applications that you can use in your classroom.

Some ways to use "R" in the classroom (Crews, 2018; Fingal, 2021; Major, 2017; Yodar, 2020):
1) Field Trips
2) Communication/Collaboration 
3) Apps to Enhance Lessons
4) Citizenship and Empathy 
5) Create/Present

#ISTE CCL 2021 Google Slideshow
List of App Excel Link

References Word Doc Link 

Monday, September 21, 2020

AR in Education is a"QUIVER"ing

Quivering graphic


Date: Oct 17, 2021; 2:50-3:15pm

Presenter: Rachel Scherer, ABD

Job Title: Instructional Designer and Lecturer

Rachel.M.Scherer@gmail.com          @TechnoToolShed

Title of PresentationAR in Education is a"QUIVER"ing

Tools:  Quiver Vision https://quivervision.com/

Presentation Description (1-2 sentences):

Simple techniques to introduce students to Augmented Reality (AR) to students of all ages using Quiver Vision coloring pages. With a challenge to take back for more advanced students on how to use Unity and coding to make their own coloring pages.

#ISTECCL #Quiver @TechnoToolShed

Padlet Wall = https://padlet.com/rachelmscherer/an4px84oorpybomz



This work is licensed under CC BY-NC 4.0 

Wednesday, March 18, 2020

How to use Zoom


SHSU Online - How to use Zoom for remote learning (03.18.2020 R. Scherer)



IT@Sam tutorials found at the bottom of https://shsu.zoom.us/


Keep America Connected Pledge article (how students can request free internet access from local provider) =


NOTE: To view the videos below you will need to be logged into your SHSU Blackboard account

How to add the Zoom tool to your Blackboard Course



How to create individual Zoom meetings


Basic Zoom tools



 How to make a student a co-host


 What Zoom looks like for a student

Tuesday, January 23, 2018

Bringing "R"eality into your classes (2018)


Bring a little "R"eality into your course 

In education and training it's agreed that authentic assessment is the better assessment method to use. So let's go over and I will show you how to use some freeware augmented and virtual reality applications that you can have your students use create projects that demonstrate mastery of content and are engaging so that they can teach others it also.

Four (4) ways to use AR/VR in the classroom:

1) Build Global Awareness with VR Field Trip
2) Use Apps to Enhance STEM Lessons
3) Explore Empathy with VR Experiences
4) Create AR and VR Media

4 Ways to Use Augmented and Virtual Reality Apps in the Classroom. (2017, September 25). Retrieved September 26, 2017, from https://www.commonsense.org/education/blog/4-ways-to-use-augmented-and-virtual-reality-apps-in-the-classroom

#DES2018 Google Slideshow





FREE Augmented Reality Apps
Google Cardboard Camera + Pixlr Editor (set to 1920 x 1080 pixels) + Clipchamp (convert to MP4 for maybe min) +  360 Spatial Media Metadata Injector (Spherical convert to new MP4) = video you can upload to YouTube as a 360 video! Example = https://youtu.be/AA9Tn4ymI_E
Inspired by YouTube video = https://www.youtube.com/watch?v=aP_u3kH1Z3M 

Google Streetview Camera https://www.google.com/streetview/publish/# = Example https://www.instantstreetview.com/@30.717592,-95.574432,203.76h,-19p,1z


3D Scene = https://www.cupix.com/
Geogbra = https://www.geogebra.org/m/DquHCwWR


HP Reveal *Formerly Aurasma (Viewer and creator) https://www.aurasma.com/

PAID Augmented Reality Apps
AR Flash Cards http://arflashcards.com/   

Virtual Reality Apps

Tuesday, March 14, 2017

“GAMIFYING” Your Class: Gaming with a purpose

Gaming with a purpose, Gamification, Edutainment, or Gameful Learning is not a new concept; it is just that in 2019 we have added digital tools and are able to offer it online, via tools that use SBT/AR/VR/VLE. (Simulation-Based Training, Augmented Reality, Virtual Reality, Virtual Learning Experiences). We all remember playing games in class like basketball review, hangman to learn terms, etc… Well, now we can "level up" and go digital with these.

Example of how HS English teachers have "gamed" their classroom = bit.ly/gameful19


https://ahaslides.com/

http://www.classcraft.com

*RPG format

https://www.classtools.net/

Good resource but not very sophisticated looking games when done = http://www.classtools.net/

https://www.educaplay.com/

http://flowlab.io/

http://gamestarmechanic.com/

https://www.gimkit.com/

Goblin education logo

https://goblin.education/

https://jeopardylabs.com/

https://getkahoot.com/

http://www.proprofs.com/games/word-search/ = you can create games like word search, cross word, etc… that they can play on the PC & embed into the course http://www.proprofs.com/games/word-search/anatomy-of-grass/ 

http://www.purposegames.com/ = allows you to create different games like the anatomy of grass http://www.purposegames.com/game/f6b4a30d2f

http://puzzlemaker.discoveryeducation.com/

https://quizlet.com/

Quiznetic https://quiznetic.com/ is beta testing the new 

 

Quiznetic vs 2 or https://quizwhizzer.com/                

https://quizizz.com/

Just to make a game for the heck of it, think old school arcade-style, I know teachers who use this in their game design classes they teach:

http://www.sploder.com/

https://www.triviacrack.com/

http://www.what2learn.com/

https://www.wisc-online.com/gamebuilder

Some already made SBT/games:




To teach gaming you can use these free tools, but they require the download of the software:


Adventure Game Studio  = http://www.adventuregamestudio.co.uk/

This work is licensed under CC BY-NC 4.0 

Thursday, June 18, 2015

Nexters, Millennials, & Digital Natives "Oh My!"

      Do you find that your students are bored or fall asleep when you show a traditional slide presentation that you spent hours working on? The generations sitting in your classrooms now need more than a traditional slide presentation to keep them engaged. They need it to be interactive and to have an active roll in the process of the learning and/or presentation. After all they are wired into technology or some form of entertainment 24/7, so we've got to get and keep their short attention spans.


      To do that when starting off on a new unit try a free gamifcation. To learn more about gamifaction please see this article by Edutopia "Gamifaction in Education".  I like to use the free web 2.0 tool Kahoot. I like it because it doesn't require special software, students can access the game questions, that in my class we call "Unit Pre-Challenges". They can access the game from any device that has internet access via the Kahoot.it.  I use this when starting a new unit and I offer the "top 10" bonus points for the unit based on how well they do.  I can also download the data I get from it to see where the students strengths and/or weaknesses are for the unit. Then I can adjust the rest of the unit based on this.

      I also use a free presentation web 2.0 tool when I am introducing a new unit like Emaze or Prezi for Education. There are many more out there, just do a web search and you'll be amazed at what is available.  Use whatever tool works best for you and your students. Today's students they see a traditional slide presentation as the abridge version of the text book and this is all the need to focus on. Heck often it is the textbook because few class have access to digital or traditional textbook as it is. What I do is create "Jeopardy" game that we play in class as teams or a bingo sheet.  I will give them a sheet that is customized to that unit. Usually it will have either the terms, definitions, or even image of the content we are covering. They will then have to fill out this sheet, it will serve as their notes and future study guide for an end of unit assessment, if I should go that route. I only give "tests" on small or simple units. I actually prefer on major units to have them work in teams of 2-3 on a project that they present at the end of the unit.

     Now if you are teaching at the secondary level you don't have to worry about the "clash of generations" in your classroom. Except in how your generation, is different than the generation you have sitting in your classroom. Those of you who teach post-secondary have to worry potentially about all five (5) generations that could be in your classroom. To make it easier for you to reference I have create a generations matrix that you can view below in PDF format. The reason you need to be able to recognize the different types is because they each have their own way of learning best.  There is no getting around the fact that you learn best based upon the toys they played with growing up, teaching tools that were new or innovative for their time, and any major social influences from their youth. I will often show this matrix in class and we will discuss it, it helps students and myself to realize what the learning needs are for everyone in the class.


     A great video I like to show at the start of a new semester is "Generation C (Gen Z)" by Geoff Belleau.  I will show this and the we have an open discussion on is what he says true? How do you learn best?  How can we customize learning so it helps everyone? Etc...  We dedicate at least 45 minutes to this alone. This gets the students thinking about and more invested in the actual learning process, versus me standing there telling them you will learn XYZ today.  I will often ask them how do their parents react to new technology versus how they do.  Then I ask why do they think it's this way.  Anything to get them thinking about how we all work together.




      Yes classrooms and students are way different now! Actually thank goodness they are different because they old sit in desk , in these rows is actually a model that was created to educate factory workers.  Now a days that is not a skill that most employers want, they need problem solvers, team players, and work ethic not "drone workers". The sky is the limit for your students and your classes! You really can do amazing things in your classes if you just meet the different generations in your classes, at least half way. No your not crazy, your students really are "from a different planet", or the the least a different learning style than what you know and love.




      So please take the time to get to know your students and their learning styles.  You can then work together to make sure they learn your content and don't just "pass your class". After all we love our content and think it's "awesome sauce" and we want everyone to think the same, or we wouldn't be teaching it would we.  Even Bloom's Taxonomy has evolved to meet the needs of the new generations, if that can then so can you.

Links to: