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Wednesday, March 18, 2020

How to use Zoom


SHSU Online - How to use Zoom for remote learning (03.18.2020 R. Scherer)



IT@Sam tutorials found at the bottom of https://shsu.zoom.us/


Keep America Connected Pledge article (how students can request free internet access from local provider) =


NOTE: To view the videos below you will need to be logged into your SHSU Blackboard account

How to add the Zoom tool to your Blackboard Course



How to create individual Zoom meetings


Basic Zoom tools



 How to make a student a co-host


 What Zoom looks like for a student

Tuesday, January 23, 2018

Bringing "R"eality into your classes (2018)


Bring a little "R"eality into your course 

In education and training it's agreed that authentic assessment is the better assessment method to use. So let's go over and I will show you how to use some freeware augmented and virtual reality applications that you can have your students use create projects that demonstrate mastery of content and are engaging so that they can teach others it also.

Four (4) ways to use AR/VR in the classroom:

1) Build Global Awareness with VR Field Trip
2) Use Apps to Enhance STEM Lessons
3) Explore Empathy with VR Experiences
4) Create AR and VR Media

4 Ways to Use Augmented and Virtual Reality Apps in the Classroom. (2017, September 25). Retrieved September 26, 2017, from https://www.commonsense.org/education/blog/4-ways-to-use-augmented-and-virtual-reality-apps-in-the-classroom

#DES2018 Google Slideshow





FREE Augmented Reality Apps
Google Cardboard Camera + Pixlr Editor (set to 1920 x 1080 pixels) + Clipchamp (convert to MP4 for maybe min) +  360 Spatial Media Metadata Injector (Spherical convert to new MP4) = video you can upload to YouTube as a 360 video! Example = https://youtu.be/AA9Tn4ymI_E
Inspired by YouTube video = https://www.youtube.com/watch?v=aP_u3kH1Z3M 

Google Streetview Camera https://www.google.com/streetview/publish/# = Example https://www.instantstreetview.com/@30.717592,-95.574432,203.76h,-19p,1z


3D Scene = https://www.cupix.com/
Geogbra = https://www.geogebra.org/m/DquHCwWR


HP Reveal *Formerly Aurasma (Viewer and creator) https://www.aurasma.com/

PAID Augmented Reality Apps
AR Flash Cards http://arflashcards.com/   

Virtual Reality Apps

Tuesday, March 14, 2017

“GAMIFYING” Your Class: Gaming with a purpose

Gaming with a purpose, Gamification, Edutainment, or Gameful Learning is not a new concept; it is just that in 2019 we have added digital tools and are able to offer it online, via tools that use SBT/AR/VR/VLE. (Simulation-Based Training, Augmented Reality, Virtual Reality, Virtual Learning Experiences). We all remember playing games in class like basketball review, hangman to learn terms, etc… Well, now we can "level up" and go digital with these.

Example of how HS English teachers have "gamed" their classroom = bit.ly/gameful19


https://ahaslides.com/

http://www.classcraft.com

*RPG format

https://www.classtools.net/

Good resource but not very sophisticated looking games when done = http://www.classtools.net/

https://www.educaplay.com/

http://flowlab.io/

http://gamestarmechanic.com/

https://www.gimkit.com/

Goblin education logo

https://goblin.education/

https://jeopardylabs.com/

https://getkahoot.com/

http://www.proprofs.com/games/word-search/ = you can create games like word search, cross word, etc… that they can play on the PC & embed into the course http://www.proprofs.com/games/word-search/anatomy-of-grass/ 

http://www.purposegames.com/ = allows you to create different games like the anatomy of grass http://www.purposegames.com/game/f6b4a30d2f

http://puzzlemaker.discoveryeducation.com/

https://quizlet.com/

Quiznetic https://quiznetic.com/ is beta testing the new 

 

Quiznetic vs 2 or https://quizwhizzer.com/                

https://quizizz.com/

Just to make a game for the heck of it, think old school arcade-style, I know teachers who use this in their game design classes they teach:

http://www.sploder.com/

https://www.triviacrack.com/

http://www.what2learn.com/

https://www.wisc-online.com/gamebuilder

Some already made SBT/games:




To teach gaming you can use these free tools, but they require the download of the software:


Adventure Game Studio  = http://www.adventuregamestudio.co.uk/

This work is licensed under CC BY-NC 4.0 

Thursday, June 18, 2015

Nexters, Millennials, & Digital Natives "Oh My!"

      Do you find that your students are bored or fall asleep when you show a traditional slide presentation that you spent hours working on? The generations sitting in your classrooms now need more than a traditional slide presentation to keep them engaged. They need it to be interactive and to have an active roll in the process of the learning and/or presentation. After all they are wired into technology or some form of entertainment 24/7, so we've got to get and keep their short attention spans.


      To do that when starting off on a new unit try a free gamifcation. To learn more about gamifaction please see this article by Edutopia "Gamifaction in Education".  I like to use the free web 2.0 tool Kahoot. I like it because it doesn't require special software, students can access the game questions, that in my class we call "Unit Pre-Challenges". They can access the game from any device that has internet access via the Kahoot.it.  I use this when starting a new unit and I offer the "top 10" bonus points for the unit based on how well they do.  I can also download the data I get from it to see where the students strengths and/or weaknesses are for the unit. Then I can adjust the rest of the unit based on this.

      I also use a free presentation web 2.0 tool when I am introducing a new unit like Emaze or Prezi for Education. There are many more out there, just do a web search and you'll be amazed at what is available.  Use whatever tool works best for you and your students. Today's students they see a traditional slide presentation as the abridge version of the text book and this is all the need to focus on. Heck often it is the textbook because few class have access to digital or traditional textbook as it is. What I do is create "Jeopardy" game that we play in class as teams or a bingo sheet.  I will give them a sheet that is customized to that unit. Usually it will have either the terms, definitions, or even image of the content we are covering. They will then have to fill out this sheet, it will serve as their notes and future study guide for an end of unit assessment, if I should go that route. I only give "tests" on small or simple units. I actually prefer on major units to have them work in teams of 2-3 on a project that they present at the end of the unit.

     Now if you are teaching at the secondary level you don't have to worry about the "clash of generations" in your classroom. Except in how your generation, is different than the generation you have sitting in your classroom. Those of you who teach post-secondary have to worry potentially about all five (5) generations that could be in your classroom. To make it easier for you to reference I have create a generations matrix that you can view below in PDF format. The reason you need to be able to recognize the different types is because they each have their own way of learning best.  There is no getting around the fact that you learn best based upon the toys they played with growing up, teaching tools that were new or innovative for their time, and any major social influences from their youth. I will often show this matrix in class and we will discuss it, it helps students and myself to realize what the learning needs are for everyone in the class.


     A great video I like to show at the start of a new semester is "Generation C (Gen Z)" by Geoff Belleau.  I will show this and the we have an open discussion on is what he says true? How do you learn best?  How can we customize learning so it helps everyone? Etc...  We dedicate at least 45 minutes to this alone. This gets the students thinking about and more invested in the actual learning process, versus me standing there telling them you will learn XYZ today.  I will often ask them how do their parents react to new technology versus how they do.  Then I ask why do they think it's this way.  Anything to get them thinking about how we all work together.




      Yes classrooms and students are way different now! Actually thank goodness they are different because they old sit in desk , in these rows is actually a model that was created to educate factory workers.  Now a days that is not a skill that most employers want, they need problem solvers, team players, and work ethic not "drone workers". The sky is the limit for your students and your classes! You really can do amazing things in your classes if you just meet the different generations in your classes, at least half way. No your not crazy, your students really are "from a different planet", or the the least a different learning style than what you know and love.




      So please take the time to get to know your students and their learning styles.  You can then work together to make sure they learn your content and don't just "pass your class". After all we love our content and think it's "awesome sauce" and we want everyone to think the same, or we wouldn't be teaching it would we.  Even Bloom's Taxonomy has evolved to meet the needs of the new generations, if that can then so can you.

Links to:


Monday, September 29, 2014

Blended Learning


       Have you been hearing all the talk about this "new instructional method" called "Blended Learning"?  What about being asked all the time "have you flipped" your class?  Have you been told you will do this by your school administration, but nobody has explained to you how to do it?

       I've seen both experienced and new teachers both get the "OMG I'm going to blow if they tell me I need to learn one more new technology tool on my own. Grrrrrrr"  Usually accompanied by other not so scholarly words. 

         You will find many different definitions of what "blended learning" is if you Google it.  I like the definition that I found in the Edutpoia article"Blended Learning: We Are All New Teachers". It cites that there are many definitions of blended learning to be sure, but for our purposes let's take the definition of blended learning from Innosight Institute which defines blended learning as: a formal education program in which a student learns at least in part through online delivery of content and instruction with some element of student control over time, place, path, and/or pace and at least in part at a supervised brick-and-mortar location away from home. The institute even goes on to say: there are four models of blended learning that categorize the majority of blended-learning programs emerging across the K-12 sector today. These four models are: Rotation, Flex, Self-Blend, and Enriched Virtual. (Not a perfect definition by any means, but one that gives us food for thought.)

       Wow, what a mouthful and a lot to digest and think about! Don't panic, essentially what they are saying is that the teacher and student uses multiple methods to deliver the education. Some by online, some by face to face, some by independent research, some of the pace of delivery is set by the teacher or school, and some is set by the student. Essentially it means you use technology to help meet all of your students learning needs.  It's just a more technology based version of "doing whatever it takes" to teach your students.

       In all of my research I yet to find anything better than Math Johnston's "What a Flipped classroom is not" that you can find on his YouTube channel. He explains this concept is easy to understand terms for you, students, parents, and administrators.


      The trick to successfully blending your class so that you "FLIP not FLOP" it is to find what works best for YOU and YOUR students.  There is no one way to do it or just one magic tool that works for everyone. Don't be afraid to try new things. Do NOT think that you have to use "experts videos" because they know more than you do.  Believe it or not, your students actually pay more attention and learn more from your "unprofessional" videos. 

        Also, you do NOT have to be the expert on the tools, you are already the expert on your content area. Have fun and allow your student to try new things. We learn more from fail at the first time, than what we get right the first time.  Just tell them up front "We are doing this unit over XYZ.  You will be excepted create XYZ, refer to the rubric I have given you. you will be allowed to use whatever tool you want to create it, just show it to me and explain why you want to use it.  But be forewarned I am not an expert in that tool and you will now become the class expert on it".  

      I promise you the time to spend to blend or flip your class will come back to you 5 fold at least.  I blended/flipped my classes over 10 years ago before there was an official term to call it.  I did it so I could best serve my students, after all there are 20-30 of them and only one of me.  With my instructional websites and videos, the students are able to get help with a step when they need it and work at his/her own pace. Kids love it, administration love it, parents love it, I love it because I never have to explain what it is that were are doing or learning in my class.  It's right there for everyone to see. 

      Feel free to borrow any of my units or lessons. I purposely made everything public for you to use.  :)  Let me know if they help you and have FUN blending/flipping your class. https://sites.google.com/site/mrsbaxterworld/  

My Some Cool Web 2.0 Tools Blog
My Going Green Project Based Learning Site from the CTE Summer 2014 Conf.


Work Cited:
  • Website Title: YouTube
  • Article Title: mathjohnson
  • Publisher: YouTube
  • Date Accessed: September 29, 2014
Website Title: Edutopia
  • Article Title: Blended Learning: We Are All New Teachers
  • Date Accessed: September 29, 2014